A RANDOMISED RIDE EXPERIENCE MADE IN UNREAL ENGINE 5.2
TEAM
Todd Bryant (Instructor)
Harsh Palan
ROLE
UX Designer
Experience Developer
TOOLS
Unreal Engine 5.2
Max MSP
Motion Base Simulator
Luma AI
PROJECT OVERVIEW
Natura's Odyssey is a 30 seat simulation ride with surround sound that takes you on an exciting and interactive journey through the city’s natural and man made landscapes. Developed in Unreal Engine 5.2, users will embark on an unforgettable journey through Natura's wonders, where every ride is a new adventure!
BACKGROUND
THE CONCEPT
RANDOMISED EXPERIENCE
Everything is unique in Natura and therefore your experience on the ride will be too
SIMULATED RIDE
EACH EXPERIENCE IS ~3 MIN
ELEVATOR PITCH
Natura’s Odyssey is a simulation ride that takes you on an exciting and interactive journey through the city’s natural landscapes, where you’ll be tasked with protecting Natura from threats and challenges.
Board the high-tech hovercraft where you will be greeted by Pixel the Cybernetic Puppy and work together with fellow riders to navigate cloud-filled skies, rugged forests, and through the depths of the lake, all while fighting off attackers and obstacles.
With randomized scenarios and challenges, no two rides are the same, ensuring a unique experience every time, or so Nexus the wizard says.
Finally, with a focus on collaboration, innovation, and sustainability, Natura’s Odyssey is an adventure that inspires visitors to take action in protecting the environment and creating a better future for all. Join us on this thrilling ride and embark on Natura’s “unknown” odyssey.
IDEATION
EXPERIENCE 1
UNDERWATER
EXPERIENCE 2
FLYING
EXPERIENCE 3
JUNGLE SAFARI
RIDE SUMULATOR
SURROUND SOUND
WIND
While waiting in the queue, sparky will help you pass your time as the resident helper.
A loyal guide, that will help onboard you on to the hover craft, helping you throughout the way
He's the mastermind (should we say evil mind) behind all of the things happening in Natura!)
PROTOTYPING
In this part we created the ride queue experience along with what the ride would look when people entered the experience.
Building the environment with UE5 blueprints and testing out randomisation in the maps